Killscreen Top 10

RankName/TagScore/EvidenceQualityNotes
1Jacob Upland4,123,260★★★★Live at GGA
2Andrew Barrow3,739,360★★★★
3Stephen Krogman3,727,990★★★★
4Phil Perea3,670,920★★★★
5Mike Thompson3,641,610★★★Rank D
6Jordan Dorrington3,622,050★★★★
7Jake Goldberg3,545,730★★★★
8Renegade Figueroa3,448,510★★★Rank B
9Robert Fawcett3,361,540★★★★Rank D
10Armando Gonzalez3,346,060★★★Rank D

Killscreen is a point pressing version of Galaga, where final score is taken at the end of Stage 255. This completes one full loop of the entire game. After this, depending on Rank/difficulty as follows:

Rank A/Easy – The game crashes on Stage 0. This is the ‘killscreen.’
Rank B/Medium – Stage 0 is a very strange combination of a regular stage and a Challenge Stage. Then, the game loops.
Rank C/Hard – on Stage 0, no enemies ever come out, effectively ending the game. A different, but equally game-ending ‘killscreen’ to Rank A.
Rank D/Hardest – Stage 0 slows back down, and plays mostly like a regular stage and the game loops forever.

Even though B and D loop, the score after Stage 255 can be used as the effective “killscreen” score.

This mode can be played on any difficulty and life settings that were available on the Arcade version of Galaga (Rev B). Fast Fire is currently not tracked in this track, but high noteworthy scores may be noted and eventually tracked.

The most common settings are 3 lives + 20,000/70,000/70,000 on Rank A/Easy, Normal Fire speed, and are assumed as default if not otherwise noted.

Also goes by: Signle Loop, 1-loop, 1cc (1 credit clear), etc.

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